![]() The main reason something like this has to be differentiated is because we have 3 spell speeds. If you negate the effect though, you acknowledge the spell did exist, it just didn't do anything.Īgain, nobody is going to claim a bomb didn't go off because everyone was safe in a shelter. Why? Because its as though the attempted spell never existed. If you negate the activation, then of course they can attempt to cast another spell. To put it in yugioh terms, great shogun shien says "Your opponent can only activate 1 Spell/Trap Card each turn." If something never existed, that's vastly different then say something that remains unharmed in a fire because it was locked in a safe. If you negate the activation, the effect never occurs, meaning it just never existed in the first place. Think of it as using a bow, Magical Meltdown makes it so nothing can stop you from shooting an arrow, but it doesn't guarantee that you'll hit the target. ![]() That is a core game mechanic, and cards interact with it as intended. Ash and Imperm don't care about activation. The reason why Magical Meltdown interacts with cards like Ash or Imperm in the way it does is because it only prevents card from having their activation negated, so for example, your opponent can't use the Solemn cards to stop you from fusion summoning, or any other card that negates activations. Say I chain Polymerization, you chain Maxx "C", I chain Ash and you chain Called By The Grave, the first card to use it's effect is CBTG instead of Polymerization? That's because a card doesn't use it's effect when it's activated, it uses it's effect when it resolves. ![]() Have you noticed that in a chain, cards use their effect backswards? I just fundamentally disagree with that rule. When your Invocation got negated by the Imperm'd slot, that's also intentional because Imperm prevented it from resolving, not preventing you from activating. Ash beat Shaddoll because Shaddoll's text allows Ash to interfere with it's resolution. In fact, Ash Blossom versus Shaddoll Fusion under Meltdown's influence is specifically brought up in an article on Car♥♥♥♥♥♥♥ (Yugioh/Insight/Articles/Rulings-To-Know-Magical-Meltdown, Steam flags direct link for whatever reason, sorry.)īoth of those examples you listed in the opening post are intentional. Activation and Effect Resolution are entirely different things, for monsters, traps and spells alike. The Full Resource List contains every useful resource I know, and is useful even for experts.Originally posted by Blunette:That is incorrect. The first three teach the basics of Yugioh's rules. ![]() Please don't use any of the jargon listed in this post: A Guide to the Rules Behind the Jargon. If you are unsure of the answer, please don't respond to the question. Do not give misinformation, or use jargon. Posts must be for giving or receiving help with learning to play Yu-Gi-Oh!ĭon't start general discussions about Yugioh, like "What do you think of this card?".ĭon't try to promote your YouTube channel.ĭon't post to ask how much your cards are worth. Don't respond with things like "Just read the rulebook", "Read the card", or "Google it". If you see an extremely basic question, or someone not understanding something simple, that's okay. Harassing players is not tolerated and is punishable by immediate ban. Message the moderators if you have any suggestions for improvements to make to r/Yugioh101. By making a post here, players can ask for any help with learning about playing Yugioh they would like. This allows them an easy resource for deck help, understanding the rules, and becoming a better player. This subreddit is for new and returning players who would like help learning about the game. Welcome to Yugioh101! Please read this post first!
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